Fluids

Float in water

Watch the light cork bob up — buoyancy balances weight when enough volume is submerged.

Investigate buoyancy and Archimedes' principle by placing objects in a fluid zone. Watch floating and sinking behavior with live buoyant force and displaced volume readings.

Buoyancy

An object floats when the upward buoyant force equals its weight. The submerged volume adjusts until equilibrium.

Archimedes' principle: the buoyant force equals the weight of displaced fluid. A light cork rises until enough volume is underwater to support its weight.

Investigation brief

Plan the question before you open the lab

The brief mirrors the prerendered page: driving question, competing predictions, variable roles, governing laws, setup, analysis and extension prompts remain visible and in this order.

Driving question

A cork floats in water. If you use a heavier cork of the same size, how will the buoyant force holding it up change?

Predictions to weigh

Variable roles

What you set:

What you measure:

How the investigation runs

  1. Open the fluid-float preset and press Reset. A cork floats at the water's surface.
  2. Enable the buoyant-force probe on the cork.
  3. Set the cork's mass for each trial, let it settle to equilibrium, and record the submerged fraction and the buoyant-force reading.

Governing equation

Archimedes' PrincipleF_b = ρ·V·g

The buoyant force on a submerged (or floating) object equals the weight of fluid it displaces. At equilibrium, a floating object's buoyant force exactly balances its weight — that's why your two columns should match.

What the printable worksheet asks students to work out

Where this shows up beyond the lab

  1. Which is bigger?
  2. Raise the mass
  3. Capture the float
  4. Open the data
  5. Explain your evidence

Open the interactive simulation to build the scene, press Play, and explore with live measurements and a guided tutorial.

Open Interactive Lab →

Download lab sheet →

Archimedes' Principle

Fluids