Waves & Sound

Sound intensity vs distance

Intensity falls as 1/r² — move the observer and watch I and L change.

Sound intensity vs distance — interactive Waves & Sound simulation. Intensity falls as 1/r² — move the observer and watch I and L change. Free browser-based virtual physics lab with live SI measurements and a guided tutorial.

Inverse-square intensity

Sound intensity falls off as 1/r² from a point source in three dimensions.

Power spreads over a spherical surface area 4πr², so intensity I = P/(4πr²). Doubling distance quarters the intensity.

Investigation brief

Plan the question before you open the lab

The brief mirrors the prerendered page: driving question, competing predictions, variable roles, governing laws, setup, analysis and extension prompts remain visible and in this order.

Driving question

A speaker radiates sound equally in all directions. If a listener moves twice as far away, how much does the sound intensity drop?

Predictions to weigh

Variable roles

What you set:

What you measure:

How the investigation runs

  1. Open the sound-intensity preset and press Reset. The source radiates 0.05 W in all directions (spherical spreading).
  2. Enable the intensity readout at the observer.
  3. Set the observer's distance from the source for each trial and record the intensity.

Governing equation

Inverse-Square Law for Sound IntensityI = P/(4πr²)

Power radiated equally in all directions spreads over a sphere of area 4πr². Intensity — power per unit area — therefore falls off as 1/r² with distance from the source.

What the printable worksheet asks students to work out

Where this shows up beyond the lab

  1. Welcome to Sound Intensity
  2. Select the observer
  3. Press Play
  4. Weaker with distance
  5. Open the Properties panel
  6. You did it!

Open the interactive simulation to build the scene, press Play, and explore with live measurements and a guided tutorial.

Open Interactive Lab →

Download lab sheet →

Sound Intensity & Decibels

Waves & Sound