Sinking Objects: Weight vs. Maximum Buoyant Force

1 · Predict

A metal sinker is dropped into water and comes to rest on the bottom, fully submerged. Once it's fully submerged, does making it heavier change how submerged it is?

2 · Set Up

  1. Open the fluid-sink preset and press Reset. The sinker drops through the water and comes to rest on the tank floor.
  2. Enable the submerged-fraction probe on the sinker.
  3. Set the sinker's mass for each trial, let it settle, and record its submerged fraction.

3 · Collect Data

Sinker mass m (kg)Weight mg (N)Submerged fraction
3.00
4.00
5.00

Plot submerged fraction (y-axis) against weight (x-axis) for your three trials.

4 · Analyze

  1. This simulation models the sinker as a disk of radius 0.4 m extruded through the tank's fixed slice depth of 0.005 m — compute its full volume V_full = π·r²·(slice depth) and the maximum possible buoyant force ρ·g·V_full using water density 1000 kg/m³. Compare it to each trial's weight.
  2. Explain why the submerged fraction stays capped at 1.0 (100%) once weight exceeds the maximum buoyant force, no matter how much heavier the sinker gets.

5 · Extend

  1. This sinker's maximum buoyant force is about 24.6 N — any mass under about 2.5 kg would float instead. Compare this to the fluid-float experiment: what determines whether an object floats or sinks?
  2. Seawater is denser than fresh water. Would a sinker that fully submerges in fresh water necessarily fully submerge in seawater? Explain using the buoyant-force formula.

The Physics Behind This Experiment

Archimedes' Principle (at the maximum)

The largest buoyant force an object can ever receive is ρ·g·V_full — the weight of fluid it would displace if entirely submerged. Once an object's weight exceeds this cap, it sinks and stays fully submerged; adding more mass can't submerge it further because it already displaces its whole volume.

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