Mechanics

Terminal velocity

Watch speed level off well before landing, and acceleration (a) fall toward 0 as air resistance catches up with gravity.

Terminal velocity — interactive Mechanics simulation. Watch speed level off well before landing, and acceleration (a) fall toward 0 as air resistance catches up with gravity.

Terminal velocity

As a falling object speeds up, air drag grows until it balances weight. Acceleration then drops to zero and speed levels off.

Before terminal velocity, weight exceeds drag and the object accelerates. As speed increases, drag increases until net force is zero. The object then falls at a nearly constant terminal speed.

Investigation brief

Plan the question before you open the lab

The brief mirrors the prerendered page: driving question, competing predictions, variable roles, governing laws, setup, analysis and extension prompts remain visible and in this order.

Driving question

A skydiver falls through the air, which pushes back with a drag force that grows with speed. If the skydiver adjusts their body position to increase that air drag, does their steady falling speed (terminal velocity) end up higher, lower, or the same as with less drag?

Predictions to weigh

Variable roles

What you set:

What you measure:

How the investigation runs

  1. Open the Terminal Velocity preset. A skydiver (ball) starts near the top of the scene and falls under gravity while air drag acts on it.
  2. Confirm the speed probe is attached to the skydiver, then check its mass and the air drag (frictionAir) value in the Properties panel panel.
  3. For each row below, set the skydiver's mass and air drag in the Properties panel to match, run the simulation until the probe's speed reading stops changing (it will approach a steady value before the skydiver reaches the floor), and record that steady speed.

Governing equation

Newton's Second Law at EquilibriumF = m·a

Net force equals mass times acceleration. As the skydiver speeds up, the upward drag force grows until it exactly balances the downward pull of gravity — net force (and therefore acceleration) drops to zero, and speed stops changing. That steady speed is the terminal velocity you measured.

Kinetic EnergyKE = ½·m·v²

Kinetic energy is one-half mass times speed squared. Once the skydiver reaches terminal velocity, this is the kinetic energy they carry for the remainder of the fall — energy that air resistance continuously removes as heat, keeping the speed constant.

What the printable worksheet asks students to work out

Where this shows up beyond the lab

  1. Welcome to Terminal Velocity
  2. Select the skydiver
  3. Press Play
  4. Speed plateaus
  5. Open the data
  6. You did it!

Open the interactive simulation to build the scene, press Play, and explore with live measurements and a guided tutorial.

Open Interactive Lab →

Download lab sheet →

Newton's Second Law

Mechanics