Optics

Apparent depth (flat interface)

Refraction at a flat interface makes a submerged object look shallower (apparent depth = real depth · n₂/n₁).

Apparent depth (flat interface) — interactive Optics simulation. Refraction at a flat interface makes a submerged object look shallower (apparent depth = real depth · n₂/n₁).

Apparent depth

Refraction at a flat interface makes a submerged object look shallower (apparent depth = real depth · n₂/n₁).

Rays from an underwater object bend toward the normal when exiting to air, so the eye traces them back to a shallower apparent position. Apparent depth scales as real depth × n_water/n_air, which is why a pool looks shallower than it is.

Investigation brief

Plan the question before you open the lab

The brief mirrors the prerendered page: driving question, competing predictions, variable roles, governing laws, setup, analysis and extension prompts remain visible and in this order.

Driving question

Looking straight down into water from air, an object at the bottom appears shallower than its true depth. Does this apparent-depth effect scale in direct proportion to the true depth?

Predictions to weigh

Variable roles

What you set:

What you measure:

How the investigation runs

  1. Open the apparent-depth preset and press Reset. Water's index is fixed at n₁ = 1.33 (looking out into air, n₂ = 1.0).
  2. Enable the apparent-depth readout.
  3. Set the true depth for each trial and record the apparent depth.

Governing equation

Apparent Depth (Paraxial Approximation)n₁·sinθ₁ = n₂·sinθ₂

Looking nearly straight down through a flat interface, an object's apparent depth is scaled by the ratio of refractive indices: d_apparent = d_true·(n_viewing/n_object). Denser-to-less-dense viewing (like water to air) makes objects look shallower.

What the printable worksheet asks students to work out

Where this shows up beyond the lab

  1. Welcome to Apparent Depth
  2. Select the object
  3. Press Play
  4. Object looks shallower
  5. Open the Properties panel
  6. You did it!

Open the interactive simulation to build the scene, press Play, and explore with live measurements and a guided tutorial.

Open Interactive Lab →

Download lab sheet →

Snell's Law of Refraction

Optics