Optics

Total internal reflection

Beyond the critical angle no light escapes — the ray is totally reflected back into the denser medium (θc = arcsin(n₂/n₁)).

Total internal reflection — interactive Optics simulation. Beyond the critical angle no light escapes — the ray is totally reflected back into the denser medium (θc = arcsin(n₂/n₁)).

Total internal reflection

Beyond the critical angle no light escapes — the ray is totally reflected back into the denser medium (θc = arcsin(n₂/n₁)).

When light travels from a denser to a rarer medium, increasing the incident angle eventually reaches the critical angle where refracted rays would graze the surface. Beyond θ_c all energy reflects internally—principle behind fiber optics and diamond brilliance.

Investigation brief

Plan the question before you open the lab

The brief mirrors the prerendered page: driving question, competing predictions, variable roles, governing laws, setup, analysis and extension prompts remain visible and in this order.

Driving question

Light traveling from a denser medium (like glass) toward a less dense one (like air) can reflect entirely instead of refracting out, if the incidence angle is steep enough. Does a higher-index glass have a smaller or larger critical angle?

Predictions to weigh

Variable roles

What you set:

What you measure:

How the investigation runs

  1. Open the tir preset and press Reset. Light travels from glass into air (n₂ = 1.0 fixed).
  2. Enable the critical-angle readout.
  3. Set the glass's refractive index for each trial and record the critical angle.

Governing equation

Critical Angle for Total Internal Reflectionθc = arcsin(n₂/n₁)

Light traveling from a denser medium (n₁) toward a less dense one (n₂ < n₁) totally internally reflects for any incidence angle beyond the critical angle θ_c = asin(n₂/n₁). Beyond this angle, no light transmits at all — 100% reflection.

What the printable worksheet asks students to work out

Where this shows up beyond the lab

  1. Welcome to Tir
  2. Select the object
  3. Press Play
  4. No light transmitted
  5. Open the Properties panel
  6. You did it!

Open the interactive simulation to build the scene, press Play, and explore with live measurements and a guided tutorial.

Open Interactive Lab →

Download lab sheet →

Snell's Law of Refraction

Optics