Optics

White-light prism

A prism refracts blue more than red, so white light fans out into a spectrum (δ = θ₁ + θ₄ − A).

White-light prism — interactive Optics simulation. A prism refracts blue more than red, so white light fans out into a spectrum (δ = θ₁ + θ₄ − A). Free browser-based virtual physics lab with live SI measurements and a guided tutorial.

Dispersion

A prism refracts blue more than red, so white light fans out into a spectrum (δ = θ₁ + θ₄ − A).

Snell's law uses wavelength-dependent index n(λ), so each color refracts by a slightly different angle. A prism's apex separates white light into a spectrum with violet bent most. The angular dispersion δ depends on the prism angle and material Abbe number.

Investigation brief

Plan the question before you open the lab

The brief mirrors the prerendered page: driving question, competing predictions, variable roles, governing laws, setup, analysis and extension prompts remain visible and in this order.

Driving question

Light entering a glass prism bends (refracts) at each face, emerging deviated from its original direction. Does changing the incidence angle at the first face always change the total deviation in the same direction?

Predictions to weigh

Variable roles

What you set:

What you measure:

How the investigation runs

  1. Open the white-light-prism preset and press Reset. This crown-glass prism has apex angle A = 60°, index n = 1.5.
  2. Enable the total-deviation readout.
  3. Set the incidence angle at the first face for each trial and record the total deviation.

Governing equation

Prism Deviationδ = θ₁ + θ₄ − A

A ray passing through a prism refracts at both faces. Total deviation combines both bends and the prism's own apex angle: δ = θ₁ + θ₄ − A, where θ₂ and θ₄ come from Snell's law at each face.

What the printable worksheet asks students to work out

Where this shows up beyond the lab

  1. Welcome to White Light Prism
  2. Select the prism
  3. Press Play
  4. White light spreads
  5. Open the Properties panel
  6. You did it!

Open the interactive simulation to build the scene, press Play, and explore with live measurements and a guided tutorial.

Open Interactive Lab →

Download lab sheet →

Snell's Law of Refraction

Optics